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Character creation

Texturing the characters – Dresses and accessories

As we have already seen here, texturing allows us to tell part of the story without disturbing the screenwriters. By using small visual clues, it is possible to communicate...

Posted on 22nd June 2020 by Irene Zappon

Character creation

Modelling the clothes

Most of the production phases in a 3D project involve a moment of research and reference studying. Character artists look for images that they will use to identify the proportions...

Posted on 17th June 2020 by Yuri Giordani

Character creation

Texturing of the characters – Skin and face details

How much history can a detail reveal? I think my work as a texture artist can be summed up in this one question. Texturing is not just the application of color to a 3-D model, it...

Posted on 12th June 2020 by Irene Zappon

Character creation

Hair in VR

How important are hairstyles in defining the ages of characters, their ages and their cultures? There is only one answer to this question: a lot. Probably, if we had not decided...

Posted on 4th June 2020 by Saverio Trapasso

Environment development

Concept Art – The visual design of the interiors

I can claim that Vajont’s concepts have grown as the general idea of the work itself matured. Since the appearance of the characters in the piece are inspired by real-life...

Posted on 1st June 2020 by Thomas Iuliano

Extras

The production pipe-line of an interactive VR experience

Many of you will probably already know about the production pipe-line of a VR experience – or a video game – but we still believe it is important to clarify the...

Posted on 11th May 2020 by Saverio Trapasso

Character creation

Modelling the faces

The focus of our VR experience is definitely the human relationship. Time, in ‘Vajont’, passes in the presence of characters who, for the whole duration of the piece,...

Posted on 16th April 2020 by Yuri Giordani

Extras

Few words about this project (and this blog)

To date, about a year and a half has passed since Artheria was founded. I have always found it a little difficult to explain to people outside what we do, which sometimes seems a...

Posted on 14th April 2020 by Saverio Trapasso

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Character creation

Texturing the characters – Dresses and accessories


Irene Zappon
3d artist
Texturing the characters – Dresses and...
Posted on 22nd June 2020 by Irene Zappon

As we have already seen here, texturing allows us to tell part of the story without disturbing the screenwriters. By using small visual clues, it is possible to communicate narrative elements that would be difficult to express otherwise.

This is particularly evident when it comes to clothing. A dress made of particularly fine fabric will certainly belong to a wealthy person. On the contrary, a dress with stitching and patches will tell of all the economic difficulties the character has experienced. Freshly-ironed clothes will evoke the idea of a very precise and punctual person. Folds and creases will instead be attributed to a person who does not pay particular attention to appearances or works a lot.

Agility and precision

For the dress textures in Vajont, I used Substance Painter because this software allows me to be agile and reach a high level of precision without too much difficulty.

I received the models in two versions: high-poly and low-poly. Therefore, even in this phase, my focus was not so much on reconstructing the micro-details of the pattern of each element, such as the type of fabric, but on working on a general visual rendering in terms of realism and chromatic harmony.

Together with the models, I also received the references used by the character artist (you can read here for more details), and it is on them that I based my work.

The husband’s clothes

For the character of the husband, we were looking for clothing that could show his life as a worker in a way that was almost universal in order to be able to ‘speak’ to people who are not strictly part of our culture.

texturing clothes man vintage

The husband’s clothes, completely texturized

I have created a plaid shirt with the idea that this weave could also create a nice contrast with a homogeneous wall, as well as a pair of heavy trousers, which could protect it in case of bumps.

Substance Painter has a series of brushes, like Photoshop, that can be used to paint very small details. So I added some small stains on the shoes and shirt to suggest manual work.

texturing detail of the shoes and vintage shirt

Left: detail of the shoes. Right: detail of the shirt. You can see the micro-detail in both.

The neighbor’s clothes

As for the texturing of the neighbor’s clothes, as in the previous case, we played with the idea that a knitted sweater could recall the image of some family woman with a passion for knitting in the distant past sitting by the fireplace.

I made some preliminary color studies using different combinations to test different looks: similar colors, complementary colors, triads, etc.

texturing color studies vintage clothes

Some color studies for the neighbor’s clothes

In the end, I came to the conclusion of using brighter colors to better respect the fantasies of the time and draw the participant’s attention to the neighbor character.

texturing vintage clothes woman

The final version of the neighbor’s clothes.

The wife’s clothes

A separate speech was made for his wife, a character who is literally ‘impersonated’ by the participant. The challenge was to make it immediately recognizable that it was a female character, even if it was not excessively characterized to allow an effective embodiment.

texturing vintage woman clothes and shoes

The wife’s character in its final version. On the left, you can see the detail of the shoes.

Irene Zappon
3d artist

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Character creation

Modelling the faces

The focus of our VR experience is definitely the human relationship. Time, in ‘Vajont’, passes in the presence of characters who, for the whole duration of the piece,...

Posted on 16th April 2020 by Yuri Giordani
Character creation

Modelling the clothes

Most of the production phases in a 3D project involve a moment of research and reference studying. Character artists look for images that they will use to identify the proportions...

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