Vajont VR devBlog

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  • Vajont is now available on the Oculus Store
  • Vajont at Venice VR Expanded, some practical informations
  • Venice Vr Expanded is almost here: how are we doing ?
  • Graphic User Interface for Virtual Reality Experiences
  • Lighting for VR

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Vajont VR devBlog

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Extras

Vajont at Venice VR Expanded, some practical informations

Wednesday, 2nd September, Vajont had its World Premiere at 77th Venice International Film Festival, in the Virtual Reality section (Venice VR Expanded). For the duration of the...

Posted on 5th September 2020 by Alessio Di Lorito

Extras

Venice Vr Expanded is almost here: how are we doing ?

The inauguration of the Venice VR Expanded, a section specifically dedicated to Virtual Reality at the 77th Venice International Film Festival, is just under a month away. These...

Posted on 3rd August 2020 by Saverio Trapasso

Interaction design

Graphic User Interface for Virtual Reality Experiences

In the past, I have been involved several times in studying and creating Graphic User Interfaces for different types of projects, including Virtual Reality experiences. The...

Posted on 30th July 2020 by Thomas Iuliano

Extras

Lighting for VR

Image has always influenced the way I create. I see the world in colour, but constantly enclosed within well-defined perceptive and technical parameters. These parameters range...

Posted on 24th July 2020 by Iolanda Di Bonaventura

Sound / Music design

The importance of audio in Virtual Reality

I would like to start this article by sharing with you a particularly illustrative video. The scene is taken from the film ‘The Artist’, directed by Michel...

Posted on 21st July 2020 by Massimiliano Borghesi

Environment development

Matte Painting an Environment in VR

Matte painting (literally: ‘background painting’) is a technique widely used in the world of cinema, which makes it possible to create, probably without great...

Posted on 15th July 2020 by Thomas Iuliano

Environment development

Texturing the environment – Interiors and props

Once I received the 3D assets created by Yuri and the concepts carried out by Thomas, I set to work on the interior texturing. Although I had a fairly precise idea of ​​how to...

Posted on 10th July 2020 by Irene Zappon

Character creation

Character Rigging for Virtual Reality

We can consider the character rig as the link that connects the modeling phase with the animation phase. The rig, in fact, is the construction of a specific “skeleton”...

Posted on 6th July 2020 by Saverio Trapasso

Environment development

Modeling of the environment – Scenography and props

When modeling the internal environment of Vajont, I had to keep in mind three fundamental requests: The size of the room and the resulting arrangement of the interactive objects:...

Posted on 26th June 2020 by Yuri Giordani

Character creation

Texturing the characters – Dresses and accessories

As we have already seen here, texturing allows us to tell part of the story without disturbing the screenwriters. By using small visual clues, it is possible to communicate...

Posted on 22nd June 2020 by Irene Zappon

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Extras

Vajont at Venice VR Expanded, some practical informations


Alessio Di Lorito
Marketing manager at Artheria
Vajont at Venice VR Expanded, some practical...
Posted on 5th September 2020 by Alessio Di Lorito

Wednesday, 2nd September, Vajont had its World Premiere at 77th Venice International Film Festival, in the Virtual Reality section (Venice VR Expanded).

Vajont official poster

Vajont‘s official poster

For the duration of the Venice VR Expanded (September 2nd – 12th), Vajont is available in two different ways.

Do you have a VR headset? VAJONT is on Viveport!

If you have a VR headset, you can try Vajont on Viveport (available until 12th September 2020).

Vajont is compatible with:

  • VIVE
  • VIVE Cosmos
  • VIVE Pro
  • Oculus Rift
  • Oculus Rift S
  • Valve Index
  • Windows Mixed Reality

All the projects selected for the 2020 edition of Venice VR Expanded are available on Viveport.

Don’t you have a VR headset?

If you don’t have VR equipment, 15 cultural institutions have set up VR Lounges that are open to the public:

  • Fondazione di Venezia – M9 – Museo del ‘900, Venice Mestre
  • Laboratorio Aperto di Modena, ex Centrale AEM, Modena
  • Laboratorio Aperto di Piacenza, ex Chiesa del Carmine, Piacenza
  • China Academy of Art – Sandbox Immersive Festival, Hangzhou
  • Comédie de Genève, Geneva
  • Design Center Flacon, Moscow
  • Espace CENTQUATRE-PARIS – Diversion cinema, Paris
  • ESPRONCEDA – Institute of Art & Culture, Barcelona
  • HTC Corporation – VIVE ORIGINALS, Taiwan
  • INVR. SPACE, in partnership with VRBB and supported by Medienbord, Berlin
  • Nikolaj Kunsthal, Copenhagen
  • PHI Center, Montréal
  • Portland Art Museum & Northwest Film Center, Portland
  • Eye Filmmuseum, Amsterdam
  • Koç University KARMA Lab in partnership with Soho House Istanbul, Istanbul

Stay updated, subscribe to Vajont official newsletter.

Let’s meet in “Venice VR Expanded World” on VRChat

These days, we are physically in Venice, but you can also meet us here virtually on VRChat in the stand we created for Vajont inside the Venice VR Expanded World.

Thomas Iuliano e Alessio Di Lorito on VRChat Vajont avatars

Thomas Iuliano and me on VRChat

You can access the room for free. Just create an account on VR Chat (also from Windows PC) and enter the Venice VR Expanded World.

Want to get to know the protagonists of Vajont?

On the official website you can get to know the protagonists of our virtual experience, through the correspondence between the couple: how they first met and how their love was born.

Alessio Di Lorito
Marketing manager at Artheria

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