Vajont is now available on the Oculus Store
At Artheria, we’ve been planning the release of this article for months. We know we need to update you on important news that involves us, and we were simply waiting for the...
At Artheria, we’ve been planning the release of this article for months. We know we need to update you on important news that involves us, and we were simply waiting for the...
Wednesday, 2nd September, Vajont had its World Premiere at 77th Venice International Film Festival, in the Virtual Reality section (Venice VR Expanded). For the duration of the...
The inauguration of the Venice VR Expanded, a section specifically dedicated to Virtual Reality at the 77th Venice International Film Festival, is just under a month away. These...
In the past, I have been involved several times in studying and creating Graphic User Interfaces for different types of projects, including Virtual Reality experiences. The...
Image has always influenced the way I create. I see the world in colour, but constantly enclosed within well-defined perceptive and technical parameters. These parameters range...
I would like to start this article by sharing with you a particularly illustrative video. The scene is taken from the film ‘The Artist’, directed by Michel...
Matte painting (literally: ‘background painting’) is a technique widely used in the world of cinema, which makes it possible to create, probably without great...
Once I received the 3D assets created by Yuri and the concepts carried out by Thomas, I set to work on the interior texturing. Although I had a fairly precise idea of how to...
We can consider the character rig as the link that connects the modeling phase with the animation phase. The rig, in fact, is the construction of a specific “skeleton”...
When modeling the internal environment of Vajont, I had to keep in mind three fundamental requests: The size of the room and the resulting arrangement of the interactive objects:...
Behind the scenes of a Virtual Reality experience